The Manifest of Candle & Driftwood
A downloadable BLB Scenario
Ferried upon the F.O.D. Muskellunge, you come to a logging expedition gone afoul. Dupont's House of Vulgurs will pay well to know why the island is unexploited. Strange lights are seen in the night, and all who once dwelled here are gone; save for the master of Pikepine Lodge who has fallen into a state of deep strangeness...
Discover the source and be paid well. Stop it and be made wealthy crypt-diggers...
Fail, and have your soul tattered and sent screaming into the great, dark unknown.
A framework island hexploration with hints of a mystery and tools to try to piece it together. Designed to invoke the music of A.L. Lloyd, the tone of The Lighthouse, the unease of being lost in the woods when things go quiet, and the pop cultural extrapolations of the Roanoke colony. Located in the duchy of Dupont, this could be used as a good launching point into getting involved in The Darkling Seas of Islesmere, with the F.O.D. Muskellunge serving as allies should everything go as well as it can.
Also included are eight character profiles, meant for play if desired or as NPCs, representing the Crew of the Muskellunge.
The Manifest of Candle & Driftwood is an independent production by the Goatman's Goblet and is not affiliated with the SoulMuppet Publishing.” SoulMuppet Publishing takes no responsibility for any legal claims against your product. Created for the #CryptJam of August 2020.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | Goatman's Goblet |
Genre | Adventure, Role Playing |
Tags | cryptjam, Hex Based, physical, Tabletop role-playing game |
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Oh my what a most strange and splendid setting/scenario!
Good fun to read if nothing else but soon I hope to run!
Question for the author - is this written for a specific rule set in mind? I'm sure it probably says somewhere obvious but tha fog doth cloud me eyes!
Hey! Yeah, this was written for Best Left Buried, a game I've written a few setting toolbox books for.
Well they are very good indeed.
I don't have BLB, though i wonder if that may change at some point soonish. Do you have any suggestions for converting the scenario to Knave v1?
Its a fun game, uses d6s; I've run a few small campaigns using it - but I primarily work in making toolbox setting books so there's broad applicability regardless if people enjoy that set of math.
This all noted, there are official conversion notes in one of the BLB books; which I've included here:
Converting Advantages might be a bit harder, given the narrative nature of them in writing and the mechanical expression of them in BLB; but for ad hoc - the Candlemen are Elemental-type Ghouls, the Shaggyman is like a very fast Ogre-type thing, and Eradabbis would be some sort of tempter-type Devil. I'd say make his HD rather than "Grip" equal to the current day on the Island so as to make him an escalating power/challenge.
All the best, hope your conversion efforts go well and the game ends up fun for y'all.
- Brian